@dankcushions said in Advice on neogeo games in Arcade folder:
or... even better, just use a core override. for example - in fbalpha, set the controls via the RGUI to the way you want, and then save it via quick menu as a 'core override'. that will mean that fbalpha will load that override no matter what folder you launch from, and mame2003 could have its own, independent core override (or having nothing and fall back to the /arcade/retroarch.cfg settings)
@dankcushions - Thank you I figured out how to do core override with the controller and saving it out but doing the same thing for the keyboard/IPAC doesn't seem to work that way. Unless I overwrote the arcade/retroarch.cfg. Which the main goal was to modify FBA IPAC/keyboard settings without affecting the default arcade/retroarch.cfg settings.
I found 2 workarounds that seems to work but was looking to get your feedback. In emulators.cfg I changed the config portion of the launch command to point to the fba/retroarch.cfg and that seemed to allow me to remap fba in another file fully without interfering with the MAME default settings in arcade/retroarch.cfg.
The other method is adding them to the FBA config (different from FB Alpha.rmp) which I had to manually modify as I don't see a save option for that file in RGUI. It seems to work like the core override (for controllers) but you can add keyboard settings/values like changing input_player1_x = "shift", etc.
With the FB Alpaha.rmp (core override remap) it seems to ignore keyboard commands added to it.
But it does seem to allow you flexibility with the Arcade folder to map each emulator the way you want using unique/different keys for each emulator